If someone at your house plays World of Warcraft and you want to understand the appeal or the ins and outs of this 8 million-player virtual world better, don’t miss “The Life of the Chinese Gold Farmer” in the New York Times Magazine. It’s one of those stories that transports you almost to another planet, because it’s about China’s “gold farmers,” usually low-20-something professional gamers making sweatshop wages to do the tedious in-game work that gets their clients (gamers mostly in North American and Europe) into higher levels in the game by earning them “coins.” “Every World of Warcraft player needs those coins, and mostly for one reason: to pay for the virtual gear to fight the monsters to earn the points to reach the next level. And there are only two ways players can get as much of this virtual money as the game requires: they can spend hours collecting it or they can pay someone real money to do it for them.” But that’s only the beginning of the story.
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