That’s virtual worlds for youth that are now “live, planned, or in active development,” according to Virtual Worlds Management. In its coverage, CNET reports that “the under-7 market (if there is such a thing) is the most heavily targeted with 107 worlds aiming for market share,” with “the teen market … relatively wide open.” Virtual Worlds Management also found an increase in virtual worlds aimed at families with kids 3+, CNET says. The array of countries where these “worlds” are based is amazing: Besides North America, they’re in Spain, China, Ukraine, France, Israel, Hong Kong, Denmark, Singapore, Japan, Finland, Belgium, Austria, New Zealand, Sweden, Germany, and Poland – virtually all linked to from the Virtual Worlds Management page above.
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