To parent, educator, and graduate student Seann Dikkers, videogaming is a great parenting, teaching, and learning tool. A teacher for 10 years and school administrator for four, Dikkers is now working on his PhD in education, and he says in his site, GamingMatter.com, that the PhD part is his students' fault because they "were the first to ‘get it’ and point him toward games as a means to … [Read more...] about A parent & educator on what gaming can teach
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Videogaming: Parents can be workarounds too
It's a great headline in Kotaku.com – "Confessions of a failed gaming parent" – and what he's confessing to is that the loophole his all-too-smart son Tristan found was ... his parents! "My wife and I set up parental locks on the [Xbox] console and on Tristan's Xbox Live gold account," so Tristan found "human error" workaround. Among other measures, his parents didn't allow Tristan to play Halo … [Read more...] about Videogaming: Parents can be workarounds too
Fresh data on tweens’ media use
A whopping 90% of US 9-to-12-year-olds play online games, according to a just-released survey by M2 Research. Broken down by gender, 91% of tween boys and 93% of tween girls play games online, M2 says. The survey of 5,000 children and teens nationwide also found that Facebook is now the favorite Web site among boys 8-11 and girls 12-15 (Facebook's minimum age is 13 – see this earlier post of mine … [Read more...] about Fresh data on tweens’ media use
Videogames getting a lot more physical
It started with the Wii, but now Wii has to move over for Sony's Move and Microsoft's Kinect for motion-controlled – and, in Kinect's case, voice-controlled – gaming. As BNET.com puts it, "Kinect is truly a revolution [because it requires no controller at all] and Move ... is an evolution of the Wii." [Both are being unveiled this week at E3, the US's largest gaming trade show/conference.] Move … [Read more...] about Videogames getting a lot more physical