What better subject to zoom in on during the holiday season than play? I've written a lot on the subject, here, through the years but, in a way, this is Part 4 of a series I started in 2009 (here are the 2nd and 3rd parts). So now, at the turn of a new year, it’s not only a perfect time but high time to come back to the power of play. Happy holidays to all who celebrate them, happiness to those … [Read more...] about ‘Playful by Design,’ a landmark report
Marianne Malmstrom
The metaverse and the Meta part
I hadn’t read Snow Crash. So I first learned about the metaverse in 2008, right after returning from a family trip around the world and a few months before Barack Obama was elected President for the first time. I was a little disoriented coming back to America after 10 months in many other countries, especially during an election year, and it didn’t help that I was attending my very first ISTE … [Read more...] about The metaverse and the Meta part
Digital citizenship’s missing piece
At the end of a long, thoughtful conversation on stage in Chautauqua, N.Y., last fall, public radio host Krista Tippett asked millennial author and commentator Nathan Schneider, "What makes you despair and what gives you hope?" His answer to both parts of the question focused on agency – the capacity to act, learn by doing and make change. "I think the sense of despair I feel comes from … … [Read more...] about Digital citizenship’s missing piece
Digital summer camp Part 2: Of managing a child’s Minecraft time
"I'm sad that my son is so busy with homework and other stuff lately that he hasn't had time to even play Minecraft! I think it's a better use of his time than homework." That's a comment from a mom and educator in San Jose, Calif., posted under an article by educator Kevin Jarrett in Edutopia last fall: "Too much is never enough: managing a child's time playing Minecraft." Because he ran an … [Read more...] about Digital summer camp Part 2: Of managing a child’s Minecraft time
For digital summer camp, kid-source a game (or play this one!)
One year ago this month, its 3rd-through-6th grader designers launched the fifth and final iteration of Escape to Morrow, an open source digital game they designed in Minecraft for Minecraft players. The five iterations – including writing and rewriting backstories, creating maps, finding mods (Minecraft modifications out on the Web) and producing the trailer – took a year of work in summer camp, … [Read more...] about For digital summer camp, kid-source a game (or play this one!)