The six technologies "likely to have considerable impact on teaching, learning, and creative expression," according to the 2011 Horizon Report, are mobile devices and e-books ("both close to being mainstream in the next year or less"); game-based learning and augmented reality (2-3 years to wide adoption); and learning analytics and gesture-based computing (4-5-year adoption range). Some examples: … [Read more...] about 6 emerging technologies to affect ed: Study