By the sound of it, there are significant barriers to connected learning in UK schools too – maybe bigger ones. I'm referring to hurdles pointed out by Sonia Livingstone at the London School of Economics in a presentation she gave for the Connected Learning Research Network about "The Class," her ethnographic study of the connected lives of British middle-schoolers. For the past year, Sonia and … [Read more...] about Connected learning reality check from the UK & US
Elisabeth Morrow School
Mining Minecraft, Part 3: Safety & citizenship in games (do try this at home!)
Guest post by Marianne Malmstrom I’m thrilled by the competency and resourcefulness of my young students. But I also feel an urgency to inform parents and teachers that our children need us to be present and involved online. Just as in “real world" spaces, they require supervision and guidance in virtual spaces. They don’t know to ask for permission to make accounts, connect with friends, … [Read more...] about Mining Minecraft, Part 3: Safety & citizenship in games (do try this at home!)
Mining Minecraft, Part 2: Brilliance when students drive the learning
Guest post by Marianne Malmstrom At the Elisabeth Morrow School, we have been on a journey to help our students develop the essential skills of creativity, collaboration, communication, critical thinking and citizenship. We turned to virtual worlds and MOGs because these are the same skills many young gamers practice through immersive play. Initially, we used these spaces largely for curriculum … [Read more...] about Mining Minecraft, Part 2: Brilliance when students drive the learning
Mining Minecraft, Part 1: Little gamers’ digital play through a teacher’s eyes
Editor's note: This week, my holiday gift to you, dear readers. Below you'll find Part 1 of a three-part series of guest posts by teacher Marianne Malmstrom about what students learning in digital environments can teach all of us – parents, educators, risk prevention experts, and anybody else who works with young people. Editing this series felt like a gift to me, and it'll keep on giving, because … [Read more...] about Mining Minecraft, Part 1: Little gamers’ digital play through a teacher’s eyes
‘Save the Universe’: Clear space for learning
Last week, Part 1 about the "whitewater-kayaking kind of learning needed today"; here, in Part 2, a great example: An alternative headline might be: "A bucket of bricks for learning," but I'll get to the bricks in a minute. First the backstory. Marianne Malmstrom teaches the richest possible kind of media literacy to and with, elementary and middle school students at the Elisabeth Morrow School … [Read more...] about ‘Save the Universe’: Clear space for learning