You're an avatar in Whyville (a virtual world with some 1.5 million users aged 8-16) and you're tired of tweaking your (design of your) avatar, so you're thinking about focusing more on earning clams (virtual currency) and building a career – maybe even a real-world one. So here's an interesting opportunity: Because Whyville now has its own power grid, you can help manage it by figuring out the … [Read more...] about Trying out a real career in a virtual world
EDUCAUSE
6 emerging technologies to affect ed: Study
The six technologies "likely to have considerable impact on teaching, learning, and creative expression," according to the 2011 Horizon Report, are mobile devices and e-books ("both close to being mainstream in the next year or less"); game-based learning and augmented reality (2-3 years to wide adoption); and learning analytics and gesture-based computing (4-5-year adoption range). Some examples: … [Read more...] about 6 emerging technologies to affect ed: Study