This subject – at this writing, about 3 weeks after I posted Part 1 – almost seems like that of a previous era, with all we’ve experienced since then (see this in The Atlantic from history professor Rebecca Spang). But we, societies around the world, will still be wrestling with this question of humans and screens in the pandemic’s aftermath, so I'm keeping going. Here’s Part 2, taking stock of … [Read more...] about Screens kids use, Part 2: Research turning a corner
Andrew Przybylski
Digital wellness: What is, & isn’t, parody
“Social media seriously harms your mental health” goes the message on the back of smartphones ironically held in the perfectly manicured hands of super models and other social media influencers, two of whom get “hundreds of thousands of likes on nearly every photo they post to Instagram,” the Verge reports. The message is on the back of a clear plastic phone case that has gone viral but not … [Read more...] about Digital wellness: What is, & isn’t, parody
Wellbeing, digital or analog: A paper, a podcast
Confused about all that you’re hearing about the impacts of digital media and tech on young people? A just-published paper should clear that confusion up, reports Scientific American. Drawing from data on more than 350,000 teens, the paper, “show[s] persuasively that…technology use has a nearly negligible effect on adolescent psychological well-being.” Its authors, Oxford University researchers … [Read more...] about Wellbeing, digital or analog: A paper, a podcast
A bit of videogaming is good for kids: Study
What?! A little videogame play a day is actually good for children? That's what an Oxford University researcher found in a study of 5,000 UK 10-to-15-year-olds that looked into both the positive and negative impacts of videogaming. "Young people who spent less than an hour a day engaged in video games were better adjusted than those who did not play at all," the BBC reports, citing the study … [Read more...] about A bit of videogaming is good for kids: Study