The toy business is getting out of toys, the New York Times reports. Toy manufacturers and retailers think toddlers want tech devices, not toys, because they want to emulate Mom and Dad with the real thing, not "fake" phones, music players, and computers - of concern to some educators and pediatricians. We can see for ourselves, though: "Consider the 'hottest toys' list on Amazon.com, which … [Read more...] about Toddler tech, er, ‘toys’
Youth
What virtual worlds teach kids
Their effect is not entirely unlike hanging out at the shopping mall in the "real world," is my take-away from reading CNET on researchers' just-released study of kids' virtual worlds. Of course, my characterization is simplistic and on the negative side, but "the inherently commercial nature of virtual worlds like Club Penguin and Webkinz, which encourage kids to play games, dress up online … [Read more...] about What virtual worlds teach kids
Extreme cyberbullying: US case comes to light
Unlike other extreme cyberbullying cases I've written about, this one occurred in the US and ended in a teenager's suicide. In this case, covered this week in a suburban newspaper in the St. Louis area, Megan Meier, 13, committed suicide allegedly because a 16-year-old boy had changed his mind and no longer wanted to be her friend. It was a cyberbullying case because the "relationship," from … [Read more...] about Extreme cyberbullying: US case comes to light
New virtual worlds for kids 6+
Close on the heels of her report that a "boomlet" of kids' virtual worlds was in the works, CNET's Stefanie Olsen blogs about toy company Playhut's two new online playgrounds, one for girls 6+, one for boys. Like ClubPenguin, it appears, "the free sites enable members to play games, dress up virtual characters and chat with friends - once parents send a permission slip via e-mail to the site." … [Read more...] about New virtual worlds for kids 6+
Parental concerns key
eMarketer points out how important parents' views of social networking are to this social-Web business. It cites the research of Parks Associates as showing that "virtual world advertising in the United States will increase tenfold to $150 million by 2012 from the 2006 level. That spending could be cut, however, if parents deny permission for teens to visit virtual worlds. And parental approval is … [Read more...] about Parental concerns key