That's what the New York Times's Brad Stone has noticed, citing examples like his only-just-verbal 2-year-old calling his Kindle – a device he says he's not completely sold on – "Daddy's book." But even 9- or 10-year-olds wouldn't call it that – it wasn't ubiquitous enough when they were "growing up." Now all sorts of Kindle-like handheld readers are coming out. They – the Alex, the Que … [Read more...] about Tech-induced mini generation gaps?
kids
Fledgling star reporters in kids’ virtual worlds
The people who help protect kids in virtual worlds have noticed an interesting trend: More and more kids are posting news, cheats (workarounds), and pictures from their favorite online worlds and games in their own blogs. "Essentially, the kids act as reporters for the virtual world by taking screenshots of parties and events in addition to reporting on various issues," writes Chase Straight in … [Read more...] about Fledgling star reporters in kids’ virtual worlds
Adult & kid judges picked Dizzywood
Dizzywood, a virtual world for kids aged 8-12, has won the 2009 NAPPA Gold award in the software, Web site, and videogame category, Parenthood.com reports, which administers the awards. Both adult experts and a team of children of appropriate ages for the products and services participated in the review process, seeking "the most entertaining, appealing, safe, educational and age-appropriate … [Read more...] about Adult & kid judges picked Dizzywood
A SpongeBob-approved netbook for kids
media companies. Now a "real" computer company, Dell, is coming out with one - and it even looks age-appropriately slimy. "Dell has taken one of its Inspiron Mini models – essentially, a basic netbook computer – and allied with Mr. SquarePants’s television network to create the Nickelodeon Edition," the New York Times's Gadgetwise blog reports. Apparently, the (plastic) green-slime look was … [Read more...] about A SpongeBob-approved netbook for kids
More on virtual world growth
Heard of Spineworld? I hadn't. But a 10-year-old I know told me he's seeing it everywhere in his circles. Now we know from UK-based market researcher K Zero that its population (registered users) has more than doubled since first quarter '09, from 1 million then to 2.8 million now, according to VirtualWorldsNews. Overall, "the total number of registered accounts in the virtual worlds sector … [Read more...] about More on virtual world growth