The two hottest videogame (console, not computer) titles of the season, according to the San Francisco Chronicle - Rock Band and Guitar Hero III - are also among the most social. "The fun ramps up considerably with more players." On the other hand, "there's something mildly distressing about living in a society where cash-strapped public schools are more likely than ever to be cutting their music … [Read more...] about Real music, fake guitars
videogames
Socializing + gaming: Trend
For once, 30- and 40-somethings may be leading a trend: the blending of social networking and online games. Some analysts call MySpace and Facebook "massively multiplayer games in disguise," the Daily Globe reports. The article's about sites like Kaneva.com that are "less about skill levels and escapism and more about joining friends and strangers in virtual spaces where chatting, comparing … [Read more...] about Socializing + gaming: Trend
Videogames: Great teachers for good & bad
They are very effective teaching tools, a new study found, including for teaching aggression. "Students who played multiple violent video games actually learned through those games to produce greater hostile actions and aggressive behaviors over a span of six months," reports Science Daily, citing a study of almost 2,500 young people - "Violent Video Games as Exemplary Teachers: A Conceptual … [Read more...] about Videogames: Great teachers for good & bad
Manhunt 2: Heads up, parents
Manhunt 2 was released on Halloween to reports that it's taking videogame violence to a new level (e.g, see these from the Associated Press and a CBS News station). It's now rated "M" for "Mature" for 17+, since its maker, Rockstar Games, modified it a bit last summer. "Made for the Nintendo Wii, Sony PlayStation Portable and PlayStation 2," the AP reports, the blood-drenched game has been … [Read more...] about Manhunt 2: Heads up, parents
Videogaming reduces a gender difference
University of Toronto researchers not only found that there's a "spatial attention" difference between men and women, but also that women can catch up to men in this ability rapidly to switch attention among different objects by playing videogames "for only a few hours." "One important application of this research could be in helping to attract more women to the mathematical sciences and … [Read more...] about Videogaming reduces a gender difference