The details emerging from a tragic national story about a missing boy in Canada point to an important observation about videogaming: that taking away a videogame (or device it's played on) does not have the same effect as taking away a toy or conventional game. Fifteen-year-old Brandon Crisp of Barrie, Ontario, missing for more than two weeks, left the house angry after his father took away his … [Read more...] about Don’t just take away the Xbox: Psychiatrist’s view
gaming
Xbox Live as virtual world?
Seems everybody can get an avatar now - Zuis, penguins, fairies, and urban vinyl for kids and human-like ones in Second Life (teen and adult), Google's Lively, Sony Home, and now the Xbox gaming community. Microsoft is giving demos but says it won't be releasing the new "Xbox Live Experience" till "before Christmas," CNET game blogger Daniel Terdiman reports. But hardcore gamers for whom "Xbox … [Read more...] about Xbox Live as virtual world?
Battle of the MMOGs?
With "MMOGs," I'm referring to massively multiplayer online games, and the "battle" that's shaping up is between 10 million-member World of Warcraft and just-launched Warhammer Online: Age of Reckoning. USATODAY says the newcomer might "siphon off" some of WoW's success, but there's probably room - if not in players' schedules, then - in the huge and growing MMOG market for a lot of new games. A … [Read more...] about Battle of the MMOGs?
US teens’ gaming highly social: Study
Digital gaming is virtually universal and very social among US teens, the Pew Internet & American Life Project found in a study it released today. "Fully 97% of teens [99% of boys and 94% of girls] ages 12-17 play computer, web, portable, or console games," Pew reports. As for the social aspect of digital gaming, 65% of teens play with other people in the room; 27% with people online; and 82% play … [Read more...] about US teens’ gaming highly social: Study
Hateful game gets global press
From the news coverage I've seen, it's not worth the media attention it has gotten (and here I am giving it some, tho' hopefully with a little perspective). I'm referring to an extremely offensive downloadable arcade-style game called "Muslim Massacre," reportedly created by a 22-year-old Australian man, Eric Vaughn, "known online as 'Sigvatr'" (see News.com.au in Oz). "The game begins with audio … [Read more...] about Hateful game gets global press